New Napia

The City of Free-Merchants, New Napia
The city of New Napia (or just Napia for short) is one of two ports which declares itself a Free-City. It was once the home of the mighty Blitz Navy and their central naval command center. Now its massive port serves hundreds of ships each day as merchants from all across The Burning Sea flock to it in order to get goods onto The Great Continent or vice versa. It is by far the most prosperous of The Free-Cities, and also the most crowded. Its streets expand for miles in each direction on main land, the buildings only gaining inches between them once the sea is nearly out of sight. Napia is adorned with high levels of magic and technology as regular happenstance due to the influence of other cultures through trade. The warm climate of the city means the hustle and bustle never stops, even late at night where the streets are light by magical lanterns, instead of your average torches. All of the buildings are designed with large open windows with few completely sealed off places as the breeze is often the only relief from the humidity the ocean gives off. Risen walkways between squared tower-like homes act as the primary features of architecture. A large aqueduct system runs through the entire city and can often be seen from anywhere as it towers over streets, held up by large roman-esq columns.

The Free-Cities
The Free-Cities are a group of five trade powers in which the majority of the world’s trade flows through. Their positioning in the central region of The Great Continent provides easy access, and their neutral disposition makes them unlikely to become hostile towards even the most ruthless of lords. Each city has its own form of governing body, but they all follow a version of the republic model. They created a collective council which assures peace between them and their trade partners known as The Golden Seats. Its members are often kept secret and selected by various means depending on the city.

Important Places
The Wyvern Guild : Most powerful Guild in all of the Free-Cities, known far and wide for its effectiveness albeit rash tenancies. All matter of adventurers hold member ship to the guild from the most inexperienced of fledglings to legendary heroes known throughout all the world.